![]() Mouse contol of views I suspect will be less flexible than using a joystick (where you can fly the plane and adjust views as you fly). These scripts are written for adjusting views using a joystick. I wanted the flap info displayed on the screen to be the exact match of the flap control in the cabine rather than the info from flapspath in the plane. Brainstorming by mcnab & philosopher about controlling views in FlightGear took off Includes some videos showing their scripts in action. being an utter noob), and after reading about a number of people taking theirs apart to mess with spring. Working with my Saitel Cyborg X and FG 2019.1.1. Not having used a joystick since having more than 2 buttons was a luxury (i.e. If you have a good look at your code, for reverse thrust you used exactly the same command for button pressed and button released. Board index FlightGear Support Hardware Joystick recommendations (under 50, used OK) Joysticks, pedals, monitors. tAll"/controls/engines/engine", "reverser", 0) ![]() tAll"/controls/engines/engine", "reverser", 1) If you would like to bulk download the entire set. ![]() This is a nice way to browse new aircraft and make sure your favorites are always kept up to date. For example: Input/Saitek/X45.xml The name reported by the joystick through the hardware of your system must match the name specified in the configuration file. Configuration for USB joysticks is located in the Inputs folder. If there are other internal views defined it will select them as well.Īs for button 5 causing FG to crash, there is no controls.applyReverseThrust. Note: All official release aircraft can now be individually downloaded and updated with FlightGear itself. FlightGear is designed to recognize automatically any USB joystick that it is aware of (has a configuration on file for it). With the brakes, you must have controls.applyBrakes(1) for brakes on, and controls.applyBrakes(0) in the mod-up to release the brakes.įor button 2, change the to Cycle View. The same is true of the spoilers, no mod-up needed. I'm no tech wizard at all, so if I've done something wrong, tell me, as I probably won't figure that out myself.įor both flaps up and down you can take out the mod-up sections. However, the joystick still behaves the same as before. sim/current-view/goal-heading-offset-deg (Please, do not tell me to get a real joystick/yoke unless you are willing to send me one free of charge, I do not have a game budget at all at this time.I read only the commands readme file and the joystick readme file and came up with this My desired behavior would be to use the 4 button pad's "up" button for throttle up, the "down" button for throttle down, in a manner similar to using a keyboard shortcut, that is, when the axis registers any negative, it goes down a step, when it registers any positive, it goes up a step. The signals for Axes RY and SL1 are not recognized Is it a Problem of Flight Gear. The gamepad automatically sets all axis to 0 when you are not making them go elsewhere, which is a problem, but especially a problem for throttle, as it always sets the throttle to mid-throttle when not actively holding it elsewhere. FlightGear Joystick Mapping window there are only Axes 0 to 5 responding. Parking brake with the joystick never worked in the Cessna when assigning the button in the joystick configuration window. It added joystick and mouse input, as well as support for RGB monitors (4-color. Plus, being able to tailor the joystick (to each plane, if you feel like it) makes Flight gear infinitely more configurable than X-Plane All of that said, I will share my Joystick file. Now, with my joystick tamed down, it flies better than X-Plane. I'm just trying out flightgear and have a PS2 style game pad that I am using for the time being. Im using FlightGear 2020.3.9 with the T.16000M and Extreme 3D Pro. FlightGear Flight Simulator is an open-source project. I first tried FlightGear back in 2000, and for this reason I never paid serious attention to FG.
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